A 16-BIT ACTION ADVENTURE
The city's five guardians have gone rogue. Cross their sectors, read their attacks, and claim their weapon cores.
MOVE
← → / A D · ↓ / S crouches · ↑ / W aims up
JUMP / WALL JUMP
Space / Z
FIRE & CHARGE
Tap X / J to shoot
Hold, then release for charge
DASH
Shift / C / K
Q / E switches acquired weapons · 1–6 selects a weapon · R restarts the sector · M toggles sound · Esc pauses. Hold Up/W to aim overhead; move while aiming for diagonal shots. On touch: joystick up aims, diagonals aim while moving, and down crouches. Use the action buttons. Jump against a wall to climb. Tap Fire for a shot; hold Fire to charge, then release to blast. Hold Crouch to duck under high shots.
One midway checkpoint restores armor once. Boss entry does not heal. Match the marked weapon or charge at an open vent to break plated formations. Two optional caches per sector; no routine healing drops. Charged cores use less energy. Frost intercepts enemy fire. Falling costs 5 armor and returns you to safe footing. Three attempts per sector; unlimited continues. Cleared sectors and acquired powers are saved on this device.
MERIDIAN / MISSION CONTROL
Start with the harbor. Each guardian yields a new weapon. Match armor labels or charge at open vents.