AN EXPEDITION BENEATH THE ICE
A voice you thought lost is calling from Nacre. Descend through thirty connected chambers, recover the colony’s tools, and decide what it means to bring someone home.
MOVE / JUMP
← → / A D · Space / Z
Hold ↑ / W to aim upward.
FIRE / CHARGE
Tap X / J · hold, release after Lens.
Down / S folds after Spindle.
E interacts · Q switches weapons · Tab opens atlas/journal · R returns to sanctuary · M sound · Esc pauses. Touch: joystick left/right moves; up aims and unfolds, down folds. Fire, Jump, Use/Weapon and Atlas handle actions. After discovery, Fire while folded places a mine; hold Fire to chain blasts upward. Stay over your mines to climb. Release and press Jump again after Wing for a second jump.
Readings pause the world. Defeat marked defenders to release sector fields. C armor: charge or open vents; B: mines; P: Phase. Local relays save your position. Sanctuaries heal; discoveries and cleared sectors survive death. Your expedition saves locally.
NACRE / EXPEDITION ATLAS
● current · ★ objective · ◇ sanctuary · C charge · S Spindle · B mine · W Wing · P Phase · T thermal
LIO / A CHOICE WE MAKE TOGETHER
Restore the Chorus: preserve the residents and leave Lio as its willing caretaker. Sever the link: stop the quarantine channel and carry their witness records home. Both circuits release the surface beacons; both require you to escape.