ROOM1 / 7
ROBOTS3
HEARTS5
CLOCK100
SCORE0
Place a charge. Turn a corner. Keep clear of the cross.
ARROWS / WASD MOVE · SPACE CHARGE · X SHIELD · P PAUSE · R RESET · M SOUND
A BOMBERMAN-STYLE TIN-TOY ARCADE
Disable every rogue robot, then walk into the striped EXIT. Break crates to open routes and uncover score gears.
WIND & RUN
Arrows / WASD move. Space places a charge. It flashes before bursting in a cross. Turn a corner behind a steel pillar! Two charges can be active.
MAKE ROOM
X spends a three-second shield. Room 2 introduces chain reactions. From room 3, walk into a charge to kick it down the lane. Armored robots in room 5 need two hits.
TOUCH & TIMING
Use the joystick or direction buttons, CHARGE and SHIELD. Five rooms teach the workshop; 6 tests mastery, 7 demands near perfection. R resets; M toggles sound.
CLOCKWORK BLAST